Sunday, 8 April 2012

Week 12


         A surprising problem had come up, in which a certain sound began to continuously loop despite being set to run a single time. The problem was quite persistent and had taken up a further few days’ worth of effort, but was eventually solved. Now our game is more or less complete. Our game is titled Medium Rare; the player will take control of a single alien whose direction they can control with the ‘a’ and ‘d’ keys, and move forward to the direction it is facing by pressing the ‘w’ key. The player must chase down cows that will move away from the player, while running away from evil aliens that will move towards the player once they are within a certain range. When the player is close enough to the cow, they can press and hold space to beam up the cow. Once the player beams up all the cows without being caught, they will win that round. Currently, we have a second level included for an additional challenge, where the cover of darkness is only lit by a light that lights the area in front of the player alien, in the direction that the player is facing. The first-person view available in the game will come in far handier, as the range of the light reaches longer than the third-person view, allowing the player to seek out cows in the darkness and avoid dangers in the distance without getting too close to them. Most of the various and numerous problems that had plagued this project had been ironed out, and we hope to be able to finish all the reports and other requirements before the due date.
PROJECT OZ
Christian Perera (100343813)
Edward Kwok (100368569)
Joseph Tuffner (100393724)
Seonghyun Lee (100425275)
Shing Hei Yee (100419025)
Yang Zhou (100382767)

No comments:

Post a Comment