A surprising problem had come up, in which a certain sound
began to continuously loop despite being set to run a single time. The problem
was quite persistent and had taken up a further few days’ worth of effort, but
was eventually solved. Now our game is more or less complete. Our game is
titled Medium Rare; the player will take control of a single alien whose
direction they can control with the ‘a’ and ‘d’ keys, and move forward to the
direction it is facing by pressing the ‘w’ key. The player must chase down cows
that will move away from the player, while running away from evil aliens that
will move towards the player once they are within a certain range. When the
player is close enough to the cow, they can press and hold space to beam up the
cow. Once the player beams up all the cows without being caught, they will win
that round. Currently, we have a second level included for an additional
challenge, where the cover of darkness is only lit by a light that lights the
area in front of the player alien, in the direction that the player is facing.
The first-person view available in the game will come in far handier, as the
range of the light reaches longer than the third-person view, allowing the
player to seek out cows in the darkness and avoid dangers in the distance
without getting too close to them. Most of the various and numerous problems
that had plagued this project had been ironed out, and we hope to be able to
finish all the reports and other requirements before the due date.
PROJECT OZ
Christian Perera (100343813)
Edward Kwok (100368569)
Joseph Tuffner (100393724)
Seonghyun Lee (100425275)
Shing Hei Yee (100419025)
Yang
Zhou (100382767)
No comments:
Post a Comment