Sunday, 8 April 2012

Week 11


          The last week was a terribly busy one. The non-digital paper prototype of the game that was being developed since week 10 had taken up most of the group’s time and resources, not the least of which was the problem in confirming all the rules of the game, which had to be written almost entirely new since the current gameplay does not convert accurately to a non-digital format. The other problem was in preparing all the sounds, which were formerly set back on the schedule due to their limited immediate concern. However, with the due date fast approaching, we had to scramble to obtain the appropriate sound effects and music for the game. Moreover, there were arguments on which music was the most fitting for our game, further dragging on the discussion. Eventually, the differences were sorted out and we were able to decide on all the sound choices that would be included in the game. In other areas, quite a few of the former problems were dealt with, including most of the remaining texturing problems, modeling problems, and most importantly the problems of light directions. With the major gameplay issues solved, it is now a matter of cleaning up and preparing our reports to meet the deadline.
PROJECT OZ
Christian Perera (100343813)
Edward Kwok (100368569)
Joseph Tuffner (100393724)
Seonghyun Lee (100425275)
Shing Hei Yee (100419025)
Yang Zhou (100382767)

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