The last week was a terribly busy one. The non-digital paper
prototype of the game that was being developed since week 10 had taken up most
of the group’s time and resources, not the least of which was the problem in
confirming all the rules of the game, which had to be written almost entirely
new since the current gameplay does not convert accurately to a non-digital
format. The other problem was in preparing all the sounds, which were formerly
set back on the schedule due to their limited immediate concern. However, with
the due date fast approaching, we had to scramble to obtain the appropriate
sound effects and music for the game. Moreover, there were arguments on which
music was the most fitting for our game, further dragging on the discussion.
Eventually, the differences were sorted out and we were able to decide on all
the sound choices that would be included in the game. In other areas, quite a
few of the former problems were dealt with, including most of the remaining
texturing problems, modeling problems, and most importantly the problems of
light directions. With the major gameplay issues solved, it is now a matter of
cleaning up and preparing our reports to meet the deadline.
PROJECT OZ
Christian Perera (100343813)
Edward Kwok (100368569)
Joseph Tuffner (100393724)
Seonghyun Lee (100425275)
Shing Hei Yee (100419025)
Yang
Zhou (100382767)
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