While utilizing shaders and textures
had proven fruitful in creating our levels, and the fog effect has been managed
properly, the night-time level has proven more difficult than the others. The
light (which is done through the shader) is able to move in proximity to the
player character, but it seems unable to rotate in the direction the character
is facing. Moreover, the intensity of the light begins to decrease when the
player character moves away from his starting location. Simply making the game
run at a faster pace did not turn out as expected. While the game now runs at a
proper speed for most environments, it still remains rather difficult to
control and especially turn properly. This is only a minor problem however, and
adjusting game speed may be an option included later.
While sound has successfully been
implemented into the game, there is still the matter of recording and including
various sound effects which are required for our game. As the midterms have
finished and the deadline is fast approaching, we should begin to consider our
method of recording and editing, the former more imminent than the latter. The
animated cutscene and the game trailer is coming along smoothly, and we have
begun to draft up rough ideas for our game prototype (again, a requirement for
our course).
PROJECT OZ
Christian Perera (100343813)
Edward Kwok (100368569)
Joseph Tuffner (100393724)
Seonghyun Lee (100425275)
Shing Hei Yee (100419025)
Yang Zhou (100382767)
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