Sunday, 25 March 2012

Week 10


          As you may already be aware our game in development is titled Medium Rare. The player takes control of a light hearted alien who vows to beam all the cows on Earth to safety in order to save them from a fate that would inevitably include BBQ sauce. On the side we have begun building a board game that reflects this general theme. Our concept utilises a square shaped board similar to monopoly with a UFO home base on opposite sides of the board. The game is intended to be team based (Good vs Evil aliens) and can at this point feature head to head or 2v2. Additional players can participate if additional cards are added to the board. Located around the board are two primary types of spots. These are barns and chance cards. Landing on a barn will allow you to draw a cow from a deck in the middle of the board. Cows are the main source of points and must be collected at your teams UFO. Before you can claim the points and put the cow on your UFO however you must either tame it (Good) or slay it (Evil). To do so any player on your team may sacrifice a turn and roll a dice for that cow. If successful the cow is loyal and may be banked for points by going to your UFO but if you fail the turn is wasted. There are many cows in the deck some harder to make loyal than others but the more difficult the cow the bigger the points so players will have to choose wisely when to roll for a cows loyalty. Chance cards allow players to mix up the game by stealing or losing cows. Some cards may let you beam a cow to your UFO while all the way on the other side of the board or make a cow loyal without risking a roll of the dice. To navigate the unidirectional board and obtain cow cards and chance cards the players will roll two six sided dice. It is important to note that each character has three health if you fail a loyalty roll for a cow, are landed directly on by another player, or are affected by certain cards you will lose a health. Lose all health and you will have to spend three turns in the hospital! The general idea for the game is ironed out and we are hard at work ironing out the kinks and balancing the game perfectly. Art assets are already underway and the board mechanics finalized. We hope to commence play testing by the end of this week so that we have ample time to polish the game.

PROJECT OZ
Christian Perera (100343813)
Edward Kwok (100368569)
Joseph Tuffner (100393724)
Seonghyun Lee (100425275)
Shing Hei Yee (100419025)
Yang Zhou (100382767)

Monday, 12 March 2012

week 9

             Continuing on from the last week, it’s been tougher trying to incorporate the few new things into our game.
While utilizing shaders and textures had proven fruitful in creating our levels, and the fog effect has been managed properly, the night-time level has proven more difficult than the others. The light (which is done through the shader) is able to move in proximity to the player character, but it seems unable to rotate in the direction the character is facing. Moreover, the intensity of the light begins to decrease when the player character moves away from his starting location. Simply making the game run at a faster pace did not turn out as expected. While the game now runs at a proper speed for most environments, it still remains rather difficult to control and especially turn properly. This is only a minor problem however, and adjusting game speed may be an option included later.
While sound has successfully been implemented into the game, there is still the matter of recording and including various sound effects which are required for our game. As the midterms have finished and the deadline is fast approaching, we should begin to consider our method of recording and editing, the former more imminent than the latter. The animated cutscene and the game trailer is coming along smoothly, and we have begun to draft up rough ideas for our game prototype (again, a requirement for our course).

PROJECT OZ
Christian Perera (100343813)
Edward Kwok (100368569)
Joseph Tuffner (100393724)
Seonghyun Lee (100425275)
Shing Hei Yee (100419025)
Yang Zhou (100382767)

Wednesday, 7 March 2012

Week 7 & 8


We’ve been a little busy with work, but we finally have an update after a couple weeks. It’s been tough trying to incorporate a few new things into our game.
 First of all, we’ve added some new gameplay conditions. This meaning that we’ve finally been able to add some new levels! Using the addition of Shaders and Mudboxed textures, we are able to implement textures into our game rather than simply having solid colours of a particular shade. In one of our new levels we’ve added a fog effect which makes it harder for the player to see things like enemies and cars. Another new level takes place in a night time, where the shaders also take effect. This brings the players a new experience and challenge.
Another change that we’re currently working on in terms of the games features would be making the game move at a faster pace. We feel the players will be able to enjoy the game if it went a lot faster. The player can also choose to redo the level or move on to another level once they’ve completed or screwed up in the one they’re currently playing. A few new controls have been added assigned to a variety of different keys. Though they are little things, they are design elements that we feel will make the controls more user friendly.
Sound has successfully been implemented into the game and we believe the graphics needed a little touch up. While Ed and I have been working on the models, I have also created a Logo and a new texture for our farms grass. This new texture was created from scratch in Adobe Photoshop. We are currently still working on updating the model styles, though at the moment we are not finding it a huge priority due to the fact that we need to fix up the textures for some of our models. Over the next couple weeks near completion we plan to complete our animated cut scene and game trailer as part of our requirements. That’s it for this week.
-          Christian Perera (100343813)

PROJECT OZ
Christian Perera (100343813)
Edward Kwok (100368569)
Joseph Tuffner (100393724)
Seonghyun Lee (100425275)
Shing Hei Yee (100419025)
Yang Zhou (100382767)