Another achievement is the development of the trailer, the
models and animation produced with Maya which can then be turned into a video
file through Adobe Premier Pro. While the sound that will be used in the
trailer has not been decided yet, test compilations through sample sounds have
already achieved success.
Although both of us are new members to this group this
semester, and did not know the full process of how the code was developed, it
was quite apparent from the first glance that the main code was very
inefficient – even though most of them are organized into sections, the sheer
volume of the junk code makes it difficult to find all of them to fix it. As
mentioned last week, the process of transitioning into arrays and loops is an
ongoing process, though unexpected problems arise from it, and will need to be
solved. Although our main focus was on sound and graphics, since both of us are
working as programmers for this game, it is one of our main problems that we
will need to solve.
All in general, we have made satisfactory progress in some
of our critical requirements for the course this week, but the biggest problem
that we face is still in progress. That is about the end of this week’s report
– the next report will be at next week, as always.
PROJECT OZ
Christian Perera (100343813)
Edward Kwok (100368569)
Joseph Tuffner (100393724)
Seonghyun Lee (100425275)
Shing Hei Yee (100419025)
Yang Zhou (100382767)
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