Christian here, 6th
week of our workshop and slowly but surely we’re making progress, as mentioned
in our previous posts, our coders are heavily at work on cleaning up our code.
This has not entirely outshone the idea of new code being implemented. Since
our code we’re primarily developed last semester, there is not a HUGE deal that
we are focusing on at the moment. Right now our programmers have been working
with some sounds and graphics. Our main focus for this week on the modelling
side was the cut scenes
The modellers of our group, myself
and Edward, have currently been working on updating the art styles of some of
our buildings and models. We’ve also been working on intro cut scenes for our
game, which will provide some of the players with a background story of our
game, and not simply just jumping into the game like our prototype. This will
somewhat make the game more interesting since they will be able to connect with
some of the characters like most of us do in video games.
Currently, we have created 3 cut
scenes roughly, which we hope to implement into our game trailer as part of our
requirements for this semester. So far it is looking good, since we’ve been
working hard with Adobe Premiere and Maya to create some cool stuff. Our cut
scenes are looking great because we’ve added some cool camera movements. I have
also created all of my textures in photo shop so everything is pretty much
original; I believe my group members have done the same. Within the next week
or so we hope to get started on our game design document, since we are getting
a big idea of what direction we’re going to be heading in. A logo has also been
developed so now we can properly show off the game, hoping to implement a menu
system pretty soon…
Reading week next week...we may
not have much of an update for next week. That’s it for today.
PROJECT OZ
Christian Perera (100343813)
Edward Kwok (100368569)
Joseph Tuffner (100393724)
Seonghyun Lee (100425275)
Shing Hei Yee (100419025)
Yang Zhou (100382767)